Примеры на Lua
Шесть рабочих скриптов из настоящих пакетов: одно правило, масштаб с ограничениями, одна сторона, хук units с отказом от игры, хук features и план files со слоями папок.
Эта глава кратко пересказывает docs/mutators/authoring.md и docs/mutators/oamut-standard.md.
Шесть полных скриптов, скопированных из mutator-packages. В каждой панели сначала oamut.yaml пакета, затем его mutator.lua. Файлы показаны так, как написаны, и не переводятся.
Одно правило с параметром
Commander Radar от Drinken меняет одно поле у Командиров, которые могут передвигаться. Блок where требует commander = 1 и bmcode = 1, так что врата, у которых есть только флаг Командира, не затрагиваются. Параметр radar — выбор между advanced и none. advanced задаёт radardistance равным 2880, как у улучшенной радарной вышки в 3.1c, а none задаёт 0.
Манифест ·oamut.yamloamut: 1
id: "commander-radar"
name: "Commander Radar"
version: "1"
author:
name: "Drinken"
description: "Commanders gain the advanced radar tower's range, or lose radar entirely. Advanced sets the radar distance to 2880, the range of 3.1c's advanced radar tower, and none sets it to 0. This package replaces Advanced Radar Comm and No Radar Comm, both by Drinken. It also requires a unit that can move, which those originals did not, so Warp Gate 3.1's gates keep their own radar."
tags: ["commanders"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
layers: ["units"]
options:
radar:
type: choice
label: "Radar"
values: ["advanced", "none"]
default: "advanced"
legacy:
- name: "Advanced Radar Comm"
prefix: "{}"
compatibility: ["*"]
files: ["{}AdvRadarComm.tam", "{}AdvRadarComm.sm"]
- name: "No Radar Comm"
prefix: "{}"
compatibility: ["*"]
files: ["{}NoRadarComm.tam", "{}NoRadarComm.sm"]
Входной скрипт · mutator.luafunction mutate(ctx)
local distance = ctx.options.radar == "none" and 0 or 2880
return {
rules = {
where { commander = 1, bmcode = 1 }:change {
radardistance = set(distance),
},
},
}
end
Масштабирование с ограничениями
ÜberComm от Immerman — пример масштабирования. Параметр strength — full или lite, и скрипт выбирает по нему множители. full — это вдвое больше брони и скорости и вшестеро больше скорости строительства. lite — в полтора раза больше брони и скорости и втрое больше скорости строительства. maxdamage — это scale(health, 1, 29900): новое значение удерживается между 1 и 29900. builddistance — это scale(2), без границ. Граница действует только на то умножение, при котором она записана, а не на умножение последующего мутатора.
Манифест ·oamut.yamloamut: 1
id: "uber-comm"
name: "ÜberComm"
version: "1"
author:
name: "Immerman"
description: "All commanders have twice the armor and speed, and six times the building power. This makes the commander a much more central unit, rather than having it become mostly obsolete after the early game. The increased usefulness means that playing \"Game Continues\" is no longer an invitation to bomb the commander. Strength lite is ÜberComm Lite: half again the armor and speed, and three times the building power, for the same reason. This package replaces ÜberComm and PowerComm, both by Immerman. The strength choice is the only difference between those two originals."
tags: ["commanders", "statistics"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
layers: ["units"]
options:
strength:
type: choice
label: "Strength"
values: ["full", "lite"]
default: "full"
legacy:
- name: "ÜberComm"
prefix: "{}"
compatibility: ["*"]
files: ["{}šberComm.tam", "{}šberComm.sm"]
- name: "PowerComm"
prefix: "{}"
compatibility: ["*"]
files: ["{}PowerComm.tam", "{}PowerComm.sm"]
Входной скрипт · mutator.luafunction mutate(ctx)
local lite = ctx.options.strength == "lite"
local health = lite and 1.5 or 2
local worker = lite and 3 or 6
local move = lite and 1.5 or 2
local accel = lite and 2.25 or 4
return {
rules = {
where { commander = 1, bmcode = 1 }:change {
maxdamage = scale(health, 1, 29900),
builddistance = scale(2),
workertime = scale(worker),
maxvelocity = scale(move),
turnrate = scale(move),
brakerate = scale(accel),
acceleration = scale(accel),
},
},
}
end
Правило для одной стороны
Super Commander от MAC (macraig) добавляет в блок where условие side = is("ARM") или side = is("CORE"), поэтому каждый блок касается Командиров одной стороны. Параметр side — all, arm или core, и скрипт строит блок для каждой названной стороны. У ARM maxvelocity умножается на 7, но не выше 30, а brakerate и acceleration — на 49. У CORE maxvelocity умножается на 5, но не выше 30, а те два поля — на 25. У обеих сторон maxdamage умножается на 1.5 в пределах от 1 до 29900, builddistance — на 2, workertime — на 3, а turnrate — на 5, но не выше 29900. Значение all пишет оба блока, так что Командир третьей стороны не затрагивается.
Манифест ·oamut.yamloamut: 1
id: "super-commander"
name: "Super Commander"
version: "1"
author: { name: "MAC (macraig)" }
description: "Commanders have half again the armor, build three times as fast and reach twice as far. Arm commanders move seven times as fast, and Core commanders five times as fast.\n\nSuper Commander (Arm) and Super Commander (Core), by MAC (macraig), both promise 50% more armor, 500% more speed, 300% faster construction and 200% more build distance, so the commander stays useful after the early game. The two copies do not use the same speed numbers. Arm multiplies top speed by 7 and braking and acceleration by 49. Core multiplies top speed by 5 and braking and acceleration by 25. Both multiply damage by 1.5, from 1 to 29900, build distance by 2, worker time by 3 and turn rate by 5, up to 29900. This version keeps each side's numbers. The idea is Immerman's."
tags: ["commanders", "statistics"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
layers: ["units"]
options:
side:
type: choice
values: ["all", "arm", "core"]
default: "all"
label: "Side"
legacy:
- name: "[MAC] Super Commander (Arm)"
prefix: "{}"
compatibility: ["*"]
files: ["{}MAC Super Commander (Arm).tam", "{}MAC Super Commander (Arm).sm"]
- name: "[MAC] Super Commander (Core)"
prefix: "{}"
compatibility: ["*"]
files: ["{}MAC Super Commander (Core).tam", "{}MAC Super Commander (Core).sm"]
Входной скрипт · mutator.luafunction mutate(ctx)
local side = ctx.options.side
local rules = {}
local function add(side_name, speed, accel)
rules[#rules + 1] = where {
commander = 1,
bmcode = 1,
side = is(side_name),
}:change {
maxdamage = scale(1.5, 1, 29900),
builddistance = scale(2),
workertime = scale(3),
turnrate = scale(5, 0, 29900),
maxvelocity = scale(speed, 0, 30),
brakerate = scale(accel),
acceleration = scale(accel),
}
end
-- Both texts promise the same percentages. The copies use different speed
-- factors. Side all is both blocks, so another side's commander is left
-- alone, as the two originals leave it.
if side ~= "core" then
add("ARM", 7, 49)
end
if side ~= "arm" then
add("CORE", 5, 25)
end
return { rules = rules }
end
Хук units, способный отклонить игру
Krogoth Commander читает коллекцию weapons из своего хука units. Если нет CORKROG_FIRE, CORKROG_ROCKET или CORKROG_HEAD, он вызывает ctx.incompatible с причиной, которую увидит игрок. Для чтения weapons отдельный слой не нужен. Правила рядом с хуком — это характеристики Крогота. Следующая глава разбирает этот пакет начиная с исходных архивов и там же называет Immerman автором.
Манифест ·oamut.yamloamut: 1
id: "kroggy-comm"
name: "Krogoth Commander"
version: "1"
author:
name: "Immerman"
description: "Use an amphibious Krogoth as a commander. Turn it off to disable the radar, the sonar and the head laser in exchange for 7 energy. The D-gun aims the head laser. Arm and Core are both named because one script is shipped for each commander. This package replaces KroggyComm 1.1 by Immerman. The model and the scripts stay as files, and the Krogoth's stats are rules, including the cloak and bad-target removals that belong to that design. Heal time, the override adjust, the default mission and the localized names stay, because the 2001 unit files left them out. It needs Core Contingency's Krogoth weapons."
tags: ["commanders", "new-units"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
conflicts-with: ["anni-comm", "special-tech-comm", "commander-blast", "tribe-commander"]
layers: ["files", "units"]
legacy:
- name: "KroggyComm 1.1"
prefix: "}{"
compatibility: ["TACC", "UH"]
files: ["}{KroggyComm11.tam", "}{KroggyComm11.ccx"]
Входной скрипт · mutator.lua-- HealTime, OvrAdjust, DefaultMissionType and the localized names stay.
-- The 2001 unit files predate those 3.1c fields, so their absence is not the Krogoth's design.
local function krogoth_changes(sound)
local changes = {
acceleration = set(0.09),
badtargetcategory = remove(),
brakerate = set(0.19),
buildcostenergy = set(116664),
buildcostmetal = set(29489),
builddistance = set(120),
buildtime = set(382193),
cantbetransported = set(1),
cloakcost = remove(),
cloakcostmoving = remove(),
corpse = set("corkrog_dead"),
downloadable = set(1),
energymake = set(32),
energyuse = set(7),
explodeas = set("NUCLEAR_MISSILE"),
footprintx = set(3),
footprintz = set(3),
maxdamage = set(29918),
maxslope = set(17),
maxvelocity = set(1),
maxwaterdepth = set(12),
mincloakdistance = remove(),
movementclass = set("TANKDH3"),
noautofire = set(0),
objectname = set("KROGCOM"),
onoffable = set(1),
selfdestructas = set("NUCLEAR_MISSILE"),
sightdistance = set(255),
turnrate = set(960),
weapon1 = set("CORKROG_FIRE"),
weapon2 = set("CORKROG_ROCKET"),
weapon3 = set("CORKROG_HEAD"),
wpri_badtargetcategory = remove(),
}
if sound ~= nil then
changes.soundcategory = set(sound)
end
return changes
end
function mutate(ctx)
return {
files = { add = { "files" } },
rules = {
named("ARMCOM"):change(krogoth_changes("KROGOTH")),
named("CORCOM"):change(krogoth_changes(nil)),
},
units = function(units, ctx)
local weapons = ctx.weapons
if weapons["CORKROG_FIRE"] == nil or weapons["CORKROG_ROCKET"] == nil or weapons["CORKROG_HEAD"] == nil then
ctx.incompatible("KroggyComm needs Core Contingency's Krogoth weapons")
end
end,
}
end
Хук features
No Scars от MAC (macraig) — хук features из группы maps-and-features. Он очищает два ключа у каждого объекта. Хук обходит коллекцию через each и задаёт featuredead и featurereclamate равными nil, поэтому уничтожение или утилизация объекта, юнита или здания не оставляет следа, а обломки не оставляют груды. Манифест объявляет слой features, и именно это разрешает запись.
Манифест ·oamut.yamloamut: 1
id: "no-scars"
name: "No Scars"
version: "2"
author: { name: "MAC (macraig)" }
description: "Destroying or reclaiming a feature, a unit or a building leaves no scar and no smudge. Wrecks leave no heap either, because those two keys are what names the heap.\n\nNo Fugly Scars, by MAC (macraig), named 41 feature folders and cleared featuredead and featurereclamate on every feature in them. This version clears those two keys on every feature."
tags: ["gameplay"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
layers: ["features"]
legacy:
- name: "[MAC] No Fugly Scars"
prefix: "{}"
compatibility: ["*"]
files: ["{}MAC No Fugly Scars.tam", "{}MAC No Fugly Scars.sm"]
Входной скрипт · mutator.luafunction mutate(ctx)
return {
features = function(features, ctx)
features:each(function(feature)
feature.featuredead = nil
feature.featurereclamate = nil
end)
end,
}
end
Наложение папок с файлами
Warp Gate от Immerman возвращает план files. Параметр arrival — at-gate, near, near-twin, chosen или chosen-twin. Скрипт добавляет files/common, затем files/plain или files/target, затем files/near, если arrival равен near-twin, затем files/ с именем варианта arrival. Более поздняя папка побеждает за путь, который есть и в более ранней. Тот же план закрепляет стоимость постройки Командиров и переписывает sides и menus. Эти слои объявлены рядом с files.
Манифест ·oamut.yamloamut: 1
id: "warpgate"
name: "Warp Gate"
version: "2"
author:
name: "Immerman"
description: "Start from a gate and teleport in the commander you choose.\n\nArm starts with the Normal gate and Core with the Easy gate, which makes 40 energy and 3 metal and stores 3000 energy and 1000 metal. With a chosen arrival, Arm's gate is the Target gate: attack-order the ground and the commander is built there. Core's gate is the Random gate, which picks the spot. When the battle room says Game ends, losing the gate ends your game. Some computer profiles may not use the gate. If the match does not start on a gate, that profile is the likely cause. With a chosen arrival, a computer player on Arm's side never gets a commander: the Target gate builds only where a player attack-orders. On Core's side the Random gate works for a computer.\n\nCommander arrives: at-gate puts the commander on the gate, as Warp Gate 3.1 did, and the gate is itself a commander. near puts the commander near the gate, as 4.0 and 4.1 did, and the gate's script places the build point 8 to 30 units out. near-twin gives two commanders, as TwinComm did. chosen builds the commander where you choose, as Targetting did. chosen-twin gives two commanders, at a chosen spot or a random one, as TwinTarget did.\n\nThis package replaces * Warp Gate 3.1 *, * Warp Gate 4.0 *, * Warp Gate 4.0, Targetting *, * Warp Gate 4.0, TwinComm *, * Warp Gate 4.0, TwinTarget * and * Warp Gate 4.1 *, all by Immerman. It follows 4.1. One package holds the six versions, the sides keep their names and prefixes, TwinTarget's two commanders may both exist, and the battle-room screens, their art and the instruction plate are left out."
tags: ["gameplay", "new-units"]
works-with: ["*"]
requires:
engine: ">= 0.8.5"
layers: ["files", "units", "sides", "menus"]
clashes: "replace"
options:
arrival:
type: choice
values: ["at-gate", "near", "near-twin", "chosen", "chosen-twin"]
default: "near"
label: "Commander arrives"
legacy:
- name: "* Warp Gate 3.1 *"
prefix: "{}"
compatibility: ["*"]
files: ["{}Warpgate31.tam", "{}Warpgate31.sm", "{}Warpgate31(1).ccx"]
- name: "* Warp Gate 4.0 *"
prefix: "{}"
compatibility: ["*"]
files: ["{}Warpgate4_0.tam", "{}Warpgate4_0.sm", "{}Warpgate4_0(1).ccx"]
- name: "* Warp Gate 4.0, Targetting *"
prefix: "{}"
compatibility: ["*"]
files:
- "{}Warpgate4_0-Targetting.tam"
- "{}Warpgate4_0-Targetting.sm"
- "{}Warpgate4_0-Targetting(1).ccx"
- name: "* Warp Gate 4.0, TwinComm *"
prefix: "{}"
compatibility: ["*"]
files:
- "{}Warpgate4_0-TwinComm.tam"
- "{}Warpgate4_0-TwinComm.sm"
- "{}Warpgate4_0-TwinComm(1).ccx"
- name: "* Warp Gate 4.0, TwinTarget *"
prefix: "{}"
compatibility: ["*"]
files:
- "{}Warpgate4_0-TwinTarget.tam"
- "{}Warpgate4_0-TwinTarget.sm"
- "{}Warpgate4_0-TwinTarget(1).ccx"
- name: "* Warp Gate 4.1 *"
prefix: "{}"
compatibility: ["*"]
files: ["{}Warpgate4_1.tam", "{}Warpgate4_1.sm", "{}Warpgate4_1(1).ccx"]
Входной скрипт · mutator.lua-- Arrival chooses one archive's files. 4.1's side rule runs for every arrival.
-- The originals' download files say MENU=2 BUTTON=0 for ARMCOM and BUTTON=1
-- for CORCOM. A player's page is MENU minus 1 and a slot is BUTTON plus 1,
-- so those places are page 1 slot 1 and page 1 slot 2. Slot 0 is not a place
-- this hook can name. The gates have no build page of their own, so the
-- slots stay where they are asked.
-- Gates have BMCode 0, so the commander selector does not treat them as
-- commanders. near-twin and chosen-twin clear the commander flag. TwinTarget
-- shipped no such line; TwinComm's line was a plain assignment.
local function offer(menus, gate)
menus:add(gate, "ARMCOM", { page = 1, slot = 1 })
menus:add(gate, "CORCOM", { page = 1, slot = 2 })
end
function mutate(ctx)
local arrival = ctx.options.arrival
local buildtime = 100
if arrival == "at-gate" then
buildtime = 1
end
local commanders = {
buildcostenergy = lock(0),
buildcostmetal = lock(0),
buildtime = lock(buildtime),
extractsmetal = lock(0.001),
}
if arrival == "near-twin" or arrival == "chosen-twin" then
commanders.commander = set(0)
end
local gate = "plain"
if arrival == "chosen" or arrival == "chosen-twin" then
gate = "target"
end
-- Shared folders first. A later folder replaces a path an earlier one
-- added. near and near-twin share unit files; near-twin then replaces
-- the scripts those files sit beside.
local add = { "files/common", "files/" .. gate }
if arrival == "near-twin" then
table.insert(add, "files/near")
end
table.insert(add, "files/" .. arrival)
local plan = {
files = { add = add },
rules = {
where { commander = 1, bmcode = 1 }:change(commanders),
all():change { side = lock(0) },
},
sides = function(sides, ctx)
if ctx.units.ARMCOM == nil or ctx.units.CORCOM == nil then
ctx.incompatible("Warp Gate needs the Arm and Core commanders, ARMCOM and CORCOM")
return
end
sides:each(function(side)
local commander = side.commander
if commander == nil then
return
end
local folded = commander:lower()
if folded == "armcom" then
side.commander = "CORGATE"
elseif folded == "corcom" then
side.commander = "ARMGATE"
end
end)
end,
menus = function(menus, ctx)
offer(menus, "ARMGATE")
offer(menus, "CORGATE")
end,
}
return plan
end