
axis-and-allies
Axis & Allies TA
Second World War total conversion: the United States against Germany, with infantry, armour and air.
Notas do pacote
Axis & Allies TA 0.9 (July 2005) by SpikedHelmet (M_26_7): a Second World War total conversion, the United States against Germany, with riflemen, engineers, armour, guns, aircraft, bunkers and minefields, 94 German and 81 American units. It was left unfinished when its author moved on to Spring:1944. Each side starts with a field engineer, who builds the headquarters, supply buildings and flags the rest of the army comes from. Eight maps from the 2007 AATA map pack are included: Ardennes, Bocage, Bocage Original, Charlevoix, King of the Hills, Skirmish, The Storm and Village of the Damned, with the community trees, houses and walls they use. Belgium is left out: it needs a feature no pack defines. Needs Core Contingency. Cavedog's own files were left out of the mod's archive; the two minefields build without the script they borrowed and play the same. The sides are Allies (the United States) and Axis (Germany), on the skirmish and battle-room side buttons and in computer players' names and elimination messages. As in the original, the Me 262 and He 219 fly without their rockets and heavy cannon, and a few unfinished units are on no build menu.
O que altera0 ajustes de simulação · 0 ajustes de visualizaçãoTodos os ajustes predefinidos ›
Cada entrada é uma regra do jogo documentada que o perfil ativa ou define. Os ajustes de simulação alteram a partida para todos os jogadores e têm de coincidir entre eles. Os ajustes de visualização só alteram o que um jogador vê.
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