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Capítulo 13
Extensões de script
Os valores que um perfil pode passar aos scripts de unidade de um mod, como os abates de uma unidade ou as alianças do dono, e como um script COB lê cada um.
Os 8 valores que um perfil pode passar aos scripts de unidade de um mod. O mod monta uma extensão no seu perfil, e um script COB passa a lê-la como qualquer outro valor. Cada título abre a página da extensão, que mostra como um script a lê.
Todas as extensões
Allied With a Unit's Owner
unit.allied-withAlliance here is one-way, as each player sets it in the game's alliance menu: the answer is 1 as soon as the calling unit's player has allied the other player, whether or not the other player has allied back.Build Percent Left of a Unit
unit.build-percent-left-ofIn 3.1c, get 73 reads 0, as get does at every index outside 1 to 20. Without a profile that mounts the extension at the index, this engine reads 0 there too.Unit Played on This Machine
unit.is-localThe answer differs from machine to machine on purpose. In a multiplayer game each machine answers 1 only for its own players. In a game against computer players on one machine, every player is played on this machine, so every unit answers 1.Kill Count Times 100
unit.kills-x100The value is a count, not a veterancy level: a unit with 3 kills reads 300, whatever level those kills give under veterancy.model.Highest Unit Id
unit.max-idThe unit table holds ten ranges of ids after id 0, one for each of the ten player places, whether or not ten players are playing: with a unit limit of L units per player, each range holds L ids and the last ends at 10L. unit.min-id says which range is whose. In a skirmish or a multiplayer game, the limit the game records is the one it plays at (in a multiplayer game, the one the host chose), so the value is 10L, the last id of the table, and every machine reads the same.Lowest Unit Id
unit.min-idA unit id names a place in the game's unit table. With a unit limit of L units per player, the table holds ten ranges of L ids after id 0, one for each of the ten player places, and each player's units take their ids from its own range. Which range is whose depends on the kind of game:Own Unit Id
unit.my-idA script needs its own id to ask the extensions that read a unit by id about itself, such as unit.owner-of for its own player or unit.is-local for whether this machine plays it, and to leave itself out of a walk over every unit id.Owner of a Unit
unit.owner-ofEach player's units take their ids from a range of their own (see unit.min-id for which range is whose), so the answer for an id is the player whose range holds it. Under the default exact fidelity that is also the answer for an id that holds no unit at the moment; under safe fidelity such an id reads 0.Como montar uma
Um perfil lista em script-extensions as extensões que seus scripts leem. O motor recusa um mod que cite uma extensão que ele não implementa, então nenhum jogador fica com erros de script silenciosos.
script-extensions: unit.kills-x100: true # o script lê get UNIT_KILLS_X100 unit.allied-with: true
Fidelidade: uma extensão que um script lê sem montá-la responde como no 3.1c, o que em geral é zero.