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CloakMod

автор me22 · 1 · выпуск 1
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Every unit is built cloaked. Cloak energy follows the metal cost, and a mobile unit's cloak distance follows its depth.

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Every unit is built cloaked. Cloak energy follows the metal cost, and a mobile unit's cloak distance follows its depth.

me22's CloakMod v1.0, CloakMod v1.0: +NowISee and CloakMod v1.0: Expen$ive are this package. Cloak distance 5 is NowISee. Cloak cost 2 is Expen$ive: the rules multiply by 2, and the text said 5. A unit with no metal cost counts as 0, so the cheapest band includes the metal makers that ship without a metal cost. The original's energy bands and width bands are left out. TA: Mutation averaged the two energy values, it did not overwrite them, so ARMCOM got a cloak cost of 4.5 and a moving cost of 9. Open Annihilation runs rules in sequence (Q63), so the later block replaces the earlier one and this package gives 5 and 10.

This package is one function for those bands, with the two choices.

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